Resume

You can download my resume in Adobe pdf format here.

CHRISTOPHER WOOD, Graphic Designer & 3D Artist

http://christopher.wood.org
christopher@wood.org
(405)535-6725

Skills

Adobe Photoshop, Adobe Indesign, Adobe Illustrator, Autodesk 3ds Max 2011, Autodesk Maya 8, Microsoft Access, Microsoft Sharepoint, Final Cut Pro, Presagis Creator, UnrealEd 3.0, Crazybump 8.91, Source (Half-Life 2), Mudbox 1.0, Maxscript, Unigine, Unreal Engine 3, Unreal Tournament 2004, GUI Studio MDL, VTFEdit, GarageGames Torque, xNormal v3.14, UDK, Speedtree

Experience

Consultant

Booz Allen Hamilton

September 2010 - Present

3d modeling and graphic design for analytics and serious games. Development of content for Sharepoint-based websites. Creation of user interfaces, icons, and layout for web projects.


Graphic Designer

KC Distance Learning

February 2010 - August 2010

I created 3d models and animation, as well as graphic design and illustration for online learning applications.


Environment Artist, Primal Carnage

Lukewarm Media

January 2010 - September 2010

I Created environment props and foliage for Primal Carnage, a team-based multiplayer fps for the PC. I created materials systems and nodes using the Unigine and UE3 engines. I also developed foliage systems using Speed Tree.


Character modeler, Extreme Hugtime Simulation Challenge

Bordeom's Products

January 2009 - Present

I modeled and textured all characters for Extreme Hugtime Simulation Challenge, an indie casual game project.


3D Artist and Animator

Crippled Shark, LLC

November 2009 - December 2009

I designed, modeled, and animated a character for display online.


Asset Modeler

L-3 Communications

April 2009 - November 2009

I created vehicle models and textures for military flight simulators.


Environmental Artist, temporary contractor, Unannounced Title

Gearbox Software

January 2009 - February 2009

Created low and high poly models and textures for in-game assets for this unannounced 1st person action game. Ensured assets worked correctly in engine.


Lead Animator, Art Pipeline, and Asset Artist, Nightmare

Guildhall @ SMU

June 2008 - December 2008

Nightmare is a 3rd person single-player action game created in Source as a Student Game Project with 16 member team. I created custom rigs for six humanoid characters. I also Designed animation cycles for all characters. I Ensured all art assets worked correctly in engine. I also Troubleshot model compiler errors in Source. Finally I assigned the animation workload among the animation team.


Lead Animator and Environmental Artist, Extinction

Guildhall @ SMU

December - May 2008

This was a student Game Project in Unreal Tournament 2004 with a 12 member team. It was a 3rd and 1st person team-based action game. I built animation sets for three humanoid characters, tested all animations imported in engine and coded UT2k4 animation digester scripts. I also Mentored another animator on the team and Built environmental art assets for resource sites to show their gameplay value.


Artist and Animator, Juan de Mars

Guildhall @ SMU

August 2007 - September 2007

This was a 2d platform game in TorqueX, 4 member student team. I Created enemy and environment sprites, concept for characters and environments, and UI graphics.


Database Engineer

Apptis

May 2005 - August 2005, May 2006 - August 2006

I developed a comprehensive employee database in Microsoft Access


Database Engineer

Advancia

May 2003 - August 2003, May 2004 - August 2004

Conversion from Oklahoma University legacy databases to modern replacements


Education

The Guildhall at Southern Methodist University, Plano, Texas

Master of Interactive Technology, specialization in Art Creation, December 2008

John Brown University, Siloam Springs, Arkansas

Bachelor of Science in Digital Media Arts, May 2007