News
Has it really been more than a year since I updated this? That's an impressive span. I've worked on a large number of projects in the interim, and I'm working on getting the best uploaded here.
I created this animation for Crippled Shark turning their logo into a fully animated cg character.
Sharkie Intro from Christopher Wood on Vimeo.
I pulled together an asian-style phonebooth in the last few days, another environment piece to go with the rest.
Here's a work in progress shot of a medieval room I'm laying out. I'm using low-poly assets so that I can block it out quickly and get to the texturing, which is what this piece is really going to show off. It's currently about 75% unwrapped, then the fun begins.
Since I'm not allowed to show my current pro work off I'm sharing a few assets I've created for a mod team using id Tech 4. I'm creating weapon and environment models for the group.
Just in time for the AGDC, a more complete version of the scoutbot rigged, animated, and textured. Next up, probably some architexture.
I've got the base model on my next project complete, and I've moved on to rigging. His piston legs have been an amusing challenge. It's based on another concept piece by Adam Baines. This is the model so far.
My patience for the portfolio software at the Guildhall at SMU reaches its limits, and work begins on my personal portfolio site. Hello, world!